![]() ![]() And a number of them made a case for "slime xp" NOT meaning the same thing as "training xp" so maybe it's only the potion that's confusing while all other instances of "slime xp" mean the same thing as "adv slime xp"?. Lots of different things to look at for this. I suppose that eventually in the very late game the option with baby demons to have them farm training xp would help finish the achievement off. There is gear with the slime xp bonus, but I don't think it's the same thing as training xp. Cooking (page 2) has a bonus for training xp (plus slime xp as well in the same block) and you can make any of the recipes in that block to boost the perma bonus on them all. Syn v2's shop has a bonus for training xp. Syn v2 (romos mech page) has a slime xp bonus, but that one can't mean the same thing as training xp. Syn v2 (comos mech page) has a training xp bonus. Synergy (tan energy page) has one for slime xp, whichever one that refers to. So does the battlefield's hell spirit shop. What else.? The arena shop also has a boost for training xp. I'm not sure if the class itself gives such a boost without the talent though? I guess it does since it mentions "slime xp" while there's a potion in the soul shop that mentions both "slime xp" and "adv slime xp"? I don't like the inconsistent labeling if one of those is meant to be the same as "training xp".Īnyway. Fix: Event log show the demons reward now. ![]() Fix: The Trainer Master pack weren’t giving the Slime/Love -Pill properly (it was always giving Soul no matter if you had it or not). All of those bonuses for the slime adventure drives up your records for best ever juice and essence earning rates, which causes "build-a-slime" costs to skyrocket which makes it an annoying feature to attempt to use if you're not maintaining those rates over a very long period of time.īut yeah, the active talent related to the Animist class gives a training xp boost. New: Can hide color change recipes in alchemy lab. The thing about the Animist class is that the mechanics for what it costs to use "build-a-slime" actively discourage us from ever actually using the Animist class. That achievement still sounds pretty far off for me as well. I'm at training level 461 and I've got 988 days (2.7 years!) of play time. Possibly when a couple fewer major features had been released. But the topic I'm thinking of was from a while ago. I don't think there was any answer aside from something like "yeah, it's just going to take forever to do that" though. I think I've seen a topic on exactly this same subject before. ![]()
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