In my opinion raising their budget isn't worth the opportunity cost. Honestly, the consequences of maintaining budget in health and education are not that bad and they can be dealt with easier (and crucially in the case of health, later). That means you can only do the regional investment decision OR the infrastructure project (and even then I think you could only pick Taurus and just tolerate the delays) OR sign the workers rights bill. So in other words, you can get a max of +3 from decisions before the end of Turn 4, but really the only decisions that don't have pretty heave costs would mean you only get +1. You can get +1 on turn 3 from privatizing education, and you can also get +1 from raising taxes on small business or large business, although those choices create a drag on your economy (so in theory you could get +2, but I think the economic consequences would be worse, I've never tried it). IIRC correctly, you start with +2 for budget, so you could, in theory, boost the budget for all four departments and end up at -2 but you'd have to make a LOT of other sacrifices to get to that. The trigger for Black Tuesday is if you are -3 or lower when you click Continue at the end of Turn 4. Is there any way to improve the debt situation at this point, or am I screwed? I'm planning on nationalising everything, as a commie. I accepted aid from the United Cantona (I'm aiming to be a commie dictator so this is what I wanted to do anyway) but I'm still at -3. I didn't realise -4 was the trigger for the market crash, and that's exactly what just happened in my game. Make sure the first infrastructure program gets done on time. do not ever trigger black tuesday/credit downgrade from -3 national debt at turn end. You can get the economy up to 10 bars with planned economy and sollist path. Sollism way about isolation economy almost never work, you need to join the world market, ATO or CSO. Originally posted by tmitfc:If you go planned economy/communist, you need to join CSO to make sure you get that half the world's market from CSO side. If you are being very authoritarian (hurting economy with unrest, insurgency, super harsh security laws, high taxes, nationalizing banking system), you are still good - just make sure to make the fair trade commission one of your executive orders to offset.Īgain not rocket science, but the bit about debt and NEEDING to get the infrastructure done on time tripped me up my first round. Product Contains: A 186 page full color, hi-resolution PDF. an Origins Award Nominee from the Savage Mojo design house. If you do highway, then invest in Agnland, build the industrial complex. Let your imagination run wild Suzerain is newest interpretation of Savage Suzerain. And be consistent - if you do railway, then invest in loren, and build the industrial plant (the port/airport are designed to plug you into the cap/com economies, but don't do much if you are staying neutral). So use your secret police accordingly or make a deal with marcel. If planned you also need to understand you are engaged in total war with the oligarchs and they are your greatest threat. If you also ally with Agnolia, the three of you form a de-facto third bloc and both of your neighbors stay in your orbit and out of the cold war pacts. You just need to get the favorable trade deals with Agnolia and Whelan. Make sure the first infrastructure program gets done on time.Īfter that - it is just the obvious stuff. Whenever the wielder creates an effect that provides a morale bonus to such creatures (not including the scepter's bless effect), that bonus increases by 1.Hmm, so it isn't possible if I go planned economy/communist, then? If you go planned economy/communist, you need to join CSO to make sure you get that half the world's market from CSO side. In addition, a suzerain scepter radiates a continuous bless effect that affects any cohort, follower, animal companion, familiar, special mount, or creature charmed or summoned by the wielder (but not called creatures or those under dominate or other compulsion effects). If the wielder of a suzerain scepter has the Leadership feat, she may attract double the normal number of followers for her Leadership score however, if the rod is out of the wielder's possession for more than 1 week these extra followers leave. Furthermore, once per day, and on command, wielder can affect up to seven living creatures with good hope, as the spell. The wielder of this scepter gains a +5 competence bonus on Knowledge (nobility) and Diplomacy checks. This ornately bejeweled baton confers the mark of rightful rulership on its bearer. Aura moderate enchantment CL 7th Slot none Price 20,000 gp Weight 5 lbs.
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